Interactive experiments

These are not articles. They are things that actually run in your browser — real data, real code. Each one states what it genuinely computes, and what it cannot.

There are also 8 client-side tools (subnet, IPv6, bases, endianness, CRC, chmod, encoding, cron). See the tools →

How these are checked

Every component went through a screenshot → vision-model review → fix → re-screenshot loop. It has caught real defects, not ceremony:

The byte cells had no colour at all — the cells are created by JavaScript, so Astro’s scoped-style attribute never landed on them and my CSS silently did nothing; they fell back to the browser’s default button styling. `:global()` fixed it.

Every page scrolled sideways on a phone — eight non-wrapping header links gave the nav a 492px minimum and forced the whole document to 631px inside a 390px viewport.

The home hero sat 32px out of alignment — `.hero`’s `padding: … 0 …` shorthand zeroed the inline padding `.wrap` had just set.

Layout claims are not decided by eye: a DOM probe measures `documentElement.scrollWidth` against `innerWidth`, and Range rects measure text extents. Pixel inference got this wrong, confidently.